Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeGalleryLatest imagesSearchRegisterLog in

 

 The Raid Laws of WoW

Go down 
AuthorMessage
Anahronos

Anahronos


Posts : 11
Join date : 2009-11-03
Location : Bulgaria

The Raid Laws of WoW Empty
PostSubject: The Raid Laws of WoW   The Raid Laws of WoW I_icon_minitime13th November 2009, 21:20

Obsidian Sanctrum:
-When using the zerg method,Sartharion always gets immune when he's got 2k Hp left


Naxxramas:
-Noth likes to teleport when hes low on HP,and you have to do the skeleton phase for a 2nd time
-On Heigan,people usually have lag when the dance phase starts and the lag gets away when it ends
-On Loatheb,its almost impossible to let the spore reach the raid before some1 kills it
-When doing Grobbulus,you always get 2 or more slimes spawned during slime spray(guess why)
-The zombies during the Gluth encounter always tend to kill the kiters 5 seconds before Decimate
-After Feugen and Stalagg get down,its virtually impossible to jump to Thaddius's platform from the 1st try
-While re-MCing an add during the Razuvius encounter,the add that is being MCed has the bad habit to kill the other shadowpriest while his controller casts MC
-Gothik likes to teleport to the undead side while its still overwhelmed by adds
-Some melee DPS always try to be "rambos" and DPS Anub'Rekan during the Locust Swarm
-During the Faerlina encounter,the RoF likes to position itself over the poison clearing totem
-DPSes like to bring Maexxna to 30% right before the Web Spray
-The blizzards in the Sapphiron encounter always position themselves over the players behind the ice cubes in the air phase
-After Kel'Thuzard is below 45% HP,the Chains of Kel'Thuzard ability seems to always target the 2 off-tanks

Malygos:
-People usually remember to change Anti-Magic zones 1 second before Deep Breath
-In Phase 3,ppl always move in any direction,besides the assigned one


Ulduar:
-While fighting Flame Leviathan,demolisher passengers always shoot down pyrite,but never use the hook to get pyrite to the demolisher
-While doing FL HM,Demolisher drivers tend to shoot the player in the catapult everywhere,but not on top of FL
-On XT encounter,Tympanic Tantrum always happens while a noob with Light Bomb is in the middle of the raid
-Tanks like to tank the Sentinels(big adds during Razorscale encounter) in the middle of the raid
-While doing the Iron Dwarf,Medium Rare achievement,the dwarfs usually get down to 200 HP or so from the breath
-The person assigned to kill the Brittle Constructs during the Ignis fight usually never crits them(even with the 50% bonus crit chance)
-Some tanks like to tank Brundir and Molgeim next to eachother,even when Steelbreaker is down(Brundir gains Lightning Nova)
-Kologarn likes to target the tank tanking the Rubble mobs with Eye beam
-While doing Crazy Cat Lady achievement,Auraya's Guardian Swarm is generally cast on the cats tank
-Hodir seems to cast Frost Nova right before casting Flash Freeze
-When running the Gauntlet on Thorim,usually some1 will run into the "trap" circles right before him
-When fighting Freya,and the 3-mob pack is summoned,the Eonar's gift heals the other 2 adds right when the 1st one is down
-On the Mimiron fight,ppl always tend to forget that the P3Wx2 Laser Barrage rotates counter-clockwise
-When fighting Vezax,Shadow Crash is always cast on a healer while he is regaining mana from a Vapor
-When doing Yogg-Saron,ppl usually disconnect right when a cloud is next to them
-On Yogg-Saron P2,ppl take every brain portal exept the one they're assigned to
-During the Algalon fight,Anahronos always tends to slay the Collapsing Star during Cosmic Smash or right after Big Bang


Trial of the Crusader:
-The Snobold adds seem to always prefer healers as their targets(especially tank healers on hardmode)
-The worms have the annoying habit to burrow when one of them is at 1%
-People that are targeted by Icehowl always tend to lag right when hes charging
-People that are near Icehowl's target like to move right into his way
-When doing Icehowl Hardmode,he likes to enrage right before he casts Massive Crash
-On Jarraxus Hardmode,a 2nd Mistress/4th Infernal likes to spawn right before the portal/volcano is down
-When doing Faction Champions,the melee always tend to break CC and run in the middle of the raid
-On the Twin Val'Kyr,black orbs spawn at the side with light buffed players,and light orbs spawn at the side with dark buffed players
-While doing Anub'Arak Hardmode,the healers have 2 annoying habits:1.Overheal 2.Not healing at all
-When going for a Tribute achi,raids always tend to wipe on 1%


Hope u like them Very Happy
Back to top Go down
 
The Raid Laws of WoW
Back to top 
Page 1 of 1
 Similar topics
-
» Terms & Raid Rules

Permissions in this forum:You cannot reply to topics in this forum
 :: General :: General Talk-
Jump to: